本專業(yè)主要研究傳統(tǒng)計(jì)算機(jī)技術(shù)在新興的數(shù)字文化產(chǎn)業(yè)(游戲、影視、電子出版、互聯(lián)網(wǎng)等)的應(yīng)用,著重培養(yǎng)圖形計(jì)算、人機(jī)交互、數(shù)字圖像處理、數(shù)字模型制作、數(shù)字動(dòng)畫制作、視覺特效制作等方面的專門人才。與傳統(tǒng)軟件技術(shù)人才培養(yǎng)模式相比,本專業(yè)更注重培養(yǎng)學(xué)生對(duì)關(guān)鍵技術(shù)的深入理解和掌握,并掌握國(guó)際上主流開發(fā)工具,創(chuàng)造或開發(fā)出各類數(shù)字文化產(chǎn)品。本專業(yè)下設(shè)游戲開發(fā)與制作、數(shù)字動(dòng)畫與特效兩個(gè)專業(yè)方向。
This major aims to research the traditional computer technology application on the emerging of digital culture industry (game, movie, electronic publishing, the Internet, and etc.), emphasizing in cultivating the professional talents in the area of graph computing, human-machine interactive, digital imaging, digital model and making, digital animation making, visual effects making and so on. Comparing with the traditional software technology talents, this major lays great stress on cultivating the ability of deep understanding and mastering key technology, mastering the mainstream development tools, and developing of digital culture products. This major provides two study directions: game development and making, digital animation and special effects.
游戲開發(fā)與制作方向(The Direction of Game Development and Making)
培養(yǎng)目標(biāo):
讓學(xué)生掌握計(jì)算機(jī)專業(yè)知識(shí)、3D圖形處理的基本知識(shí)、游戲程序設(shè)計(jì)方法、虛擬現(xiàn)實(shí)技術(shù)和游戲引擎應(yīng)用技巧;培養(yǎng)學(xué)生的游戲創(chuàng)意和策劃能力,并鍛煉實(shí)際操作和動(dòng)手能力。
Training Target:
It aims to enabling students to master professional computer knowledge, grasp the basic knowledge of 3-D graph processing, game programming and design, virtual reality technology and the application skill of game engine, training students to have the originality and the design ability of game, and the strong practical and operation ability.
方向特色:
在培養(yǎng)學(xué)生軟件工程的思想和編程能力的同時(shí),從游戲行業(yè)實(shí)用技能人才需求出發(fā),以循序漸進(jìn)的學(xué)習(xí)流程,涵蓋游戲架構(gòu)設(shè)計(jì)與策劃、游戲運(yùn)營(yíng)管理、游戲項(xiàng)目制作、到游戲引擎實(shí)現(xiàn)、游戲腳本編程、3D程序開發(fā)等游戲制作核心內(nèi)容。
Direction Features:
During the training on students' ability of the software engineering thinking and programming, according to the practical skill needs of the game industry, based on the learning process step by step, covering from the design and architecture of game, operation management of game, production of game project to the realization of the game engine, game scripting, 3-D program development and other core contents of game production.
就業(yè)方向
電腦游戲開發(fā)、網(wǎng)絡(luò)游戲開發(fā)、手機(jī)游戲開發(fā)、游藝機(jī)開發(fā)、游戲策劃、虛擬現(xiàn)實(shí)制作等職業(yè)。
Employment Orientation:
Computer game development, network game development, cell phone game development, amusement game machine development, game design, virtual reality making and other kinds of jobs related to game development and design.
研究領(lǐng)域:
游戲引擎、游戲智能、3D圖形等
Research Field:
Game engine, game intelligence, 3 D graphics, and etc.
數(shù)字動(dòng)畫與特效方向(The Direction of Digital Animation and Special Effects)
培養(yǎng)目標(biāo):
培養(yǎng)較強(qiáng)動(dòng)手能力,能熟練運(yùn)用各種圖像制作工具,掌握一定的軟件開發(fā)能力,能理解并掌握數(shù)字動(dòng)畫、數(shù)字影視特效、數(shù)字后期制作的基本理論知識(shí)和生產(chǎn)制作流程,并能運(yùn)用各種先進(jìn)的計(jì)算機(jī)技術(shù)制作出游戲、影視中所需的數(shù)字內(nèi)容,讓學(xué)生成為數(shù)字內(nèi)容創(chuàng)作和制作的高級(jí)技術(shù)型人才。
Training Target:
To cultivate students having the good practical ability, freely using various image making tools, and mastering software development skills, best understanding the theories and production process of digital animation, digital visual effect, digital post production, and to enable the students to develop digital elements required by games and movies based on the advanced computer technology so that they will become as senior technical talents on digital content creation and making.
方向特色:
強(qiáng)調(diào)計(jì)算機(jī)技術(shù)在數(shù)字內(nèi)容創(chuàng)作上的應(yīng)用,通過(guò)先進(jìn)的技術(shù)手段實(shí)現(xiàn)傳統(tǒng)方法無(wú)法實(shí)現(xiàn)的藝術(shù)創(chuàng)作,著重培養(yǎng)學(xué)生的團(tuán)隊(duì)精神和理論聯(lián)系實(shí)際能力,結(jié)合實(shí)際項(xiàng)目讓學(xué)生掌握生產(chǎn)制作流程中所需要的各種理論知識(shí)、技能和經(jīng)驗(yàn)。
Direction Features:
It emphasizes in appling digital content creation with computer technology. Through the advanced techniques to achieve the creative art that the traditional methods cannot be achieved, it focuses on developing student’s team work and practical ability. At the same time, combined with the actual project, students can be equipped with a variety of theoretical knowledge, skills and experience in the production process.
就業(yè)方向:
游戲美工、三維動(dòng)畫制作、影視特效制作、視頻包裝等。
Employment Orientation
Games arts, 3-D animation making, movie special visual effects, and video packing
研究領(lǐng)域:
游戲美術(shù)、數(shù)字動(dòng)畫、數(shù)字特效、影視后期等。
Research Fields:
Game arts, digital animation, digital special effects, and video post production
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