html5記憶翻牌游戲?qū)崿F(xiàn)思路及代碼
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小球可以在方框內(nèi)部自由運(yùn)動(dòng),可以通過方向鍵控制黑色磚塊上下左右移動(dòng)去與小球發(fā)生碰撞,具體的實(shí)現(xiàn)思路及代碼如下,感興趣的朋友可以參考下,希望對(duì)大家學(xué)習(xí)html5有所幫助

簡單介紹

小球可以在方框內(nèi)部自由運(yùn)動(dòng)

可以通過方向鍵控制黑色磚塊上下左右移動(dòng)去與小球發(fā)生碰撞

代碼實(shí)現(xiàn)

代碼如下:

<!--

To change this template, choose Tools | Templates

and open the template in the editor.

-->

<!DOCTYPE html>

<html>

<head>

<title>乒乓球游戲</title>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<script>

var ctx;

var canvas;

var ball_x=10;

var ball_y=10;

var ball_radius=10;

var ball_vx=10;

var ball_vy=8;

var wall_x=30;

var wall_y=40;

var wall_width=30;

var wall_height=60;

var box_x=0;

var box_y=0;

var box_width=300;

var box_height=300;

var bound_left=box_x+ball_radius;

var bound_right=box_x+box_width-ball_radius;

var bound_top=box_y+ball_radius;

var bound_bottom=box_y+box_height-ball_radius;

var unit=10;

function intersect(sx, sy, fx, fy, cx, cy, rad)

{

var dx;

var dy;

var t;

var rt;

dx = fx - sx;

dy = fy - sy;

t = 0.0 - (((sx - cx) * dx + (sy - cy) * dy) / (dx * dx + dy * dy));

if (t < 0.0)

{

t = 0.0;

}

else if (t > 1.0)

t = 1.0;

var dx1 = (sx + t * dx) - cx;

var dy1 = (sy + t * dy) - cy;

var rt = dx1 * dx1 + dy1 * dy1;

if (rt < rad * rad)

return true;

else

return false;

}

function move_ball()

{

ball_x=ball_x+ball_vx;

ball_y=ball_y+ball_vy;

if(ball_x<bound_left)

{

ball_x=bound_left;

ball_vx=-ball_vx;

}

if(ball_x>bound_right)

{

ball_x=bound_right;

ball_vx=-ball_vx;

}

if(ball_y<bound_top)

{

ball_y=bound_top;

ball_vy=-ball_vy;

}

if(ball_y>bound_bottom)

{

ball_y=bound_bottom;

ball_vy=-ball_vy;

}

//撞到上邊

if(intersect(wall_x,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))

{

ball_y=wall_y-ball_radius;

ball_vy=-ball_vy;

}

//撞到左邊

if(intersect(wall_x,wall_y,wall_x,wall_y+wall_height,ball_x,ball_y,ball_radius))

{

ball_x=wall_x-ball_radius;

ball_vx=-ball_vx;

}

//撞到右邊

if(intersect(wall_x+wall_width,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))

{

ball_x=wall_x+wall_width+ball_radius;

ball_vx=-ball_vx;

}

//撞到下邊

if(intersect(wall_x,wall_y+wall_height,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))

{

ball_y=wall_y+wall_height+ball_radius;

ball_vy=-ball_vy;

}

}

function move_wall(ev)

{

var keyCode;

if(event==null)

{

keyCode=window.event.keyCode;

window.event.preventDefault();

}

else

{

keyCode=event.keyCode;

event.preventDefault();

}

switch(keyCode)

{

case 37://left;

wall_x-=unit;

if(wall_x<bound_left)

wall_x=bound_left;

break;

case 38://up

wall_y-=unit;

if(wall_y<bound_top)

wall_y=bound_top;

break;

case 39://right

wall_x+=unit;

if(wall_x+wall_width>bound_right)

wall_x=bound_right-wall_width;

break;

case 40://down

wall_y+=unit;

if(wall_y+wall_height>bound_bottom)

wall_y=bound_bottom-wall_height;

break;

default:

break;

}

}

function draw_all()

{

ctx.beginPath();

ctx.clearRect(box_x,box_y,box_width,box_height);

ctx.fillStyle="rgb(255,0,0)";

//ctx.lineWidth=ball_radius;

ctx.arc(ball_x,ball_y,ball_radius,0,Math.PI*2,true);

ctx.fill();//note

ctx.fillStyle="rgb(0,0,0)";

ctx.fillRect(wall_x,wall_y,wall_width,wall_height);

ctx.strokeRect(box_x,box_y,box_width,box_height);

}

function init()

{

canvas=document.getElementById('canvas');

ctx=canvas.getContext('2d');

draw_all();

setInterval(draw_all,100);

setInterval(move_ball,50);

window.addEventListener('keydown',move_wall,false);//note

}

</script>

</head>

<body onLoad="init();">

<canvas id="canvas" width="300" height="300"></canvas>

</body>

</html>

難點(diǎn)

小球和磚塊的碰撞檢測(cè)以及碰撞處理,將磚塊分解為4條線段,分別對(duì)小球和每條線段進(jìn)行碰撞檢測(cè)。

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